AI Insights · Timothy · July 2024
Top 5 Sci-Fi Games on Android in Turkey Q2 2024
Explore the performance of the top 5 sci-fi games on the Android platform in Turkey during Q2 2024, including trends in downloads, revenue, and weekly active users.
ARTICLE BODY
In the second quarter of 2024, the top sci-fi games on the Android platform in Turkey showcased varying trends in downloads, revenue, and weekly active users. Here’s a detailed look at the performance of the leading titles, based on data from Sensor Tower.
Rope Hero: Mafia City Wars
This game experienced significant fluctuations in its metrics. Downloads peaked at over 128K in the second week of April and then steadily declined, bottoming out at approximately 25K by mid-May before seeing a slight recovery to around 34K by the end of June. Revenue saw a similar trend, starting at $82 and peaking at $233 in early April, before dropping to a low of $25 mid-May and ending the quarter at $82. Weekly active users followed a downward trend initially, from 216K to 168K by the end of May, but rebounded to finish the quarter at 202K.
Spider Fighting: Hero Game
Downloads for this title started strong at 88K in early April, gradually decreasing to around 28K by the end of June. Revenue was minimal, with only a few dollars recorded sporadically, peaking at $20 in mid-May. Weekly active users remained relatively stable, starting at 238K and ending the quarter at 239K, despite minor fluctuations throughout the period.
Among Us
Among Us had a consistent performance with downloads increasing from 33K at the start of April to a high of 55K by mid-June. Revenue showed a modest upward trend, starting at $45 and peaking at $87 in mid-June. Weekly active users grew from 77K to a peak of 91K in mid-June before slightly dipping to 87K by the end of the quarter.
The Superhero League
Downloads for The Superhero League fluctuated, starting at 32K, peaking at 59K in early April, and stabilizing around 28K by the end of June. Revenue remained minimal, with small peaks at $34 in mid-June. Weekly active users saw a decline from 153K to around 106K by mid-May, then gradually increased to 148K by the end of the quarter.
Last War: Survival Game
This game saw a steady download rate starting at 48K, peaking at 55K in early April, and stabilizing around 20K by the end of June. Revenue showed a consistent performance, hovering around $55K throughout the quarter, with a peak of $66K in mid-June. Weekly active users started at 94K, peaked at 113K in early April, and ended the quarter slightly lower at 96K.
For more detailed insights and data, visit Sensor Tower.